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Public Member Functions | |
WRT_DECLARE_UNKNOWN (ID3D11DeviceContext1) | |
void (WRT_ABI *GetDevice)(ID3D11DeviceContext1 *This | |
wrt_result (WRT_ABI *GetPrivateData)(ID3D11DeviceContext1 *This | |
wrt_result (WRT_ABI *SetPrivateData)(ID3D11DeviceContext1 *This | |
wrt_result (WRT_ABI *SetPrivateDataInterface)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DrawIndexed)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *Draw)(ID3D11DeviceContext1 *This | |
wrt_result (WRT_ABI *Map)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *Unmap)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IASetInputLayout)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IASetVertexBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IASetIndexBuffer)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DrawIndexedInstanced)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DrawInstanced)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IASetPrimitiveTopology)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *Begin)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *End)(ID3D11DeviceContext1 *This | |
wrt_result (WRT_ABI *GetData)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *SetPredication)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMSetRenderTargets)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMSetBlendState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMSetDepthStencilState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *SOSetTargets)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DrawAuto)(ID3D11DeviceContext1 *This) | |
void (WRT_ABI *DrawIndexedInstancedIndirect)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DrawInstancedIndirect)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *Dispatch)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DispatchIndirect)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSSetState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSSetViewports)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSSetScissorRects)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CopySubresourceRegion)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CopyResource)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *UpdateSubresource)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CopyStructureCount)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearRenderTargetView)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearUnorderedAccessViewUint)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearDepthStencilView)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GenerateMips)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *SetResourceMinLOD)(ID3D11DeviceContext1 *This | |
FLOAT (WRT_ABI *GetResourceMinLOD)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ResolveSubresource)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ExecuteCommandList)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetUnorderedAccessViews)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IAGetInputLayout)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IAGetVertexBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IAGetIndexBuffer)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *IAGetPrimitiveTopology)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GetPredication)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMGetRenderTargets)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMGetBlendState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *OMGetDepthStencilState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *SOGetTargets)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSGetState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSGetViewports)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *RSGetScissorRects)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetShaderResources)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetUnorderedAccessViews)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetShader)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetSamplers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetConstantBuffers)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearState)(ID3D11DeviceContext1 *This) | |
void (WRT_ABI *Flush)(ID3D11DeviceContext1 *This) | |
D3D11_DEVICE_CONTEXT_TYPE (WRT_ABI *GetType)(ID3D11DeviceContext1 *This) | |
UINT (WRT_ABI *GetContextFlags)(ID3D11DeviceContext1 *This) | |
wrt_result (WRT_ABI *FinishCommandList)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CopySubresourceRegion1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *UpdateSubresource1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DiscardResource)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DiscardView)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSSetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *VSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *HSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *GSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *PSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *CSGetConstantBuffers1)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *SwapDeviceContextState)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *ClearView)(ID3D11DeviceContext1 *This | |
void (WRT_ABI *DiscardView1)(ID3D11DeviceContext1 *This | |
Public Attributes | |
ID3D11Device ** | ppDevice |
REFGUID | guid |
REFGUID UINT * | pDataSize |
REFGUID UINT void * | pData |
REFGUID UINT | DataSize |
REFGUID UINT void const * | pData |
REFGUID wrt_IUnknown * | pData |
UINT | StartSlot |
UINT UINT | NumBuffers |
UINT UINT ID3D11Buffer *const * | ppConstantBuffers |
UINT UINT | NumViews |
UINT UINT ID3D11ShaderResourceView *const * | ppShaderResourceViews |
ID3D11PixelShader * | pPixelShader |
ID3D11PixelShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11PixelShader ID3D11ClassInstance *const UINT | NumClassInstances |
UINT UINT | NumSamplers |
UINT UINT ID3D11SamplerState *const * | ppSamplers |
ID3D11VertexShader * | pVertexShader |
ID3D11VertexShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11VertexShader ID3D11ClassInstance *const UINT | NumClassInstances |
UINT | IndexCount |
UINT UINT | StartIndexLocation |
UINT UINT INT | BaseVertexLocation |
UINT | VertexCount |
UINT UINT | StartVertexLocation |
ID3D11Resource * | pResource |
ID3D11Resource UINT | Subresource |
ID3D11Resource UINT D3D11_MAP | MapType |
ID3D11Resource UINT D3D11_MAP UINT | MapFlags |
ID3D11Resource UINT D3D11_MAP UINT D3D11_MAPPED_SUBRESOURCE * | pMappedResource |
ID3D11InputLayout * | pInputLayout |
UINT UINT ID3D11Buffer *const * | ppVertexBuffers |
UINT UINT ID3D11Buffer *const UINT const * | pStrides |
UINT UINT ID3D11Buffer *const UINT const UINT const * | pOffsets |
ID3D11Buffer * | pIndexBuffer |
ID3D11Buffer DXGI_FORMAT | Format |
ID3D11Buffer DXGI_FORMAT UINT | Offset |
UINT | IndexCountPerInstance |
UINT UINT | InstanceCount |
UINT UINT UINT | StartIndexLocation |
UINT UINT UINT INT | BaseVertexLocation |
UINT UINT UINT INT UINT | StartInstanceLocation |
UINT | VertexCountPerInstance |
UINT UINT UINT | StartVertexLocation |
UINT UINT UINT UINT | StartInstanceLocation |
ID3D11GeometryShader * | pShader |
ID3D11GeometryShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11GeometryShader ID3D11ClassInstance *const UINT | NumClassInstances |
D3D11_PRIMITIVE_TOPOLOGY | Topology |
ID3D11Asynchronous * | pAsync |
ID3D11Asynchronous void * | pData |
ID3D11Asynchronous void UINT | DataSize |
ID3D11Asynchronous void UINT UINT | GetDataFlags |
ID3D11Predicate * | pPredicate |
ID3D11Predicate BOOL | PredicateValue |
UINT | NumViews |
UINT ID3D11RenderTargetView *const * | ppRenderTargetViews |
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView * | pDepthStencilView |
UINT | NumRTVs |
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT | UAVStartSlot |
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT | NumUAVs |
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView *const * | ppUnorderedAccessViews |
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView *const const UINT * | pUAVInitialCounts |
ID3D11BlendState * | pBlendState |
ID3D11BlendState const FLOAT | BlendFactor [4] |
ID3D11BlendState const FLOAT UINT | SampleMask |
ID3D11DepthStencilState * | pDepthStencilState |
ID3D11DepthStencilState UINT | StencilRef |
UINT | NumBuffers |
UINT ID3D11Buffer *const * | ppSOTargets |
UINT ID3D11Buffer *const const UINT * | pOffsets |
ID3D11Buffer * | pBufferForArgs |
ID3D11Buffer UINT | AlignedByteOffsetForArgs |
UINT | ThreadGroupCountX |
UINT UINT | ThreadGroupCountY |
UINT UINT UINT | ThreadGroupCountZ |
ID3D11RasterizerState * | pRasterizerState |
UINT | NumViewports |
UINT D3D11_VIEWPORT const * | pViewports |
UINT | NumRects |
UINT D3D11_RECT const * | pRects |
ID3D11Resource * | pDstResource |
ID3D11Resource UINT | DstSubresource |
ID3D11Resource UINT UINT | DstX |
ID3D11Resource UINT UINT UINT | DstY |
ID3D11Resource UINT UINT UINT UINT | DstZ |
ID3D11Resource UINT UINT UINT UINT ID3D11Resource * | pSrcResource |
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT | SrcSubresource |
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT D3D11_BOX const * | pSrcBox |
ID3D11Resource ID3D11Resource * | pSrcResource |
ID3D11Resource UINT D3D11_BOX const * | pDstBox |
ID3D11Resource UINT D3D11_BOX const void const * | pSrcData |
ID3D11Resource UINT D3D11_BOX const void const UINT | SrcRowPitch |
ID3D11Resource UINT D3D11_BOX const void const UINT UINT | SrcDepthPitch |
ID3D11Buffer * | pDstBuffer |
ID3D11Buffer UINT | DstAlignedByteOffset |
ID3D11Buffer UINT ID3D11UnorderedAccessView * | pSrcView |
ID3D11RenderTargetView * | pRenderTargetView |
ID3D11RenderTargetView FLOAT const | ColorRGBA [4] |
ID3D11UnorderedAccessView * | pUnorderedAccessView |
ID3D11UnorderedAccessView UINT const | Values [4] |
ID3D11UnorderedAccessView FLOAT const | Values [4] |
ID3D11DepthStencilView * | pDepthStencilView |
ID3D11DepthStencilView UINT | ClearFlags |
ID3D11DepthStencilView UINT FLOAT | Depth |
ID3D11DepthStencilView UINT FLOAT UINT8 | Stencil |
ID3D11ShaderResourceView * | pShaderResourceView |
ID3D11Resource FLOAT | MinLOD |
ID3D11Resource UINT ID3D11Resource * | pSrcResource |
ID3D11Resource UINT ID3D11Resource UINT | SrcSubresource |
ID3D11Resource UINT ID3D11Resource UINT DXGI_FORMAT | Format |
ID3D11CommandList * | pCommandList |
ID3D11CommandList BOOL | RestoreContextState |
ID3D11HullShader * | pHullShader |
ID3D11HullShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11HullShader ID3D11ClassInstance *const UINT | NumClassInstances |
ID3D11DomainShader * | pDomainShader |
ID3D11DomainShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11DomainShader ID3D11ClassInstance *const UINT | NumClassInstances |
UINT UINT | NumUAVs |
UINT UINT ID3D11UnorderedAccessView *const * | ppUnorderedAccessViews |
UINT UINT ID3D11UnorderedAccessView *const UINT const * | pUAVInitialCounts |
ID3D11ComputeShader * | pComputeShader |
ID3D11ComputeShader ID3D11ClassInstance *const * | ppClassInstances |
ID3D11ComputeShader ID3D11ClassInstance *const UINT | NumClassInstances |
UINT UINT ID3D11Buffer ** | ppConstantBuffers |
UINT UINT ID3D11ShaderResourceView ** | ppShaderResourceViews |
ID3D11PixelShader ** | ppPixelShader |
ID3D11PixelShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11PixelShader ID3D11ClassInstance UINT * | pNumClassInstances |
UINT UINT ID3D11SamplerState ** | ppSamplers |
ID3D11VertexShader ** | ppVertexShader |
ID3D11VertexShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11VertexShader ID3D11ClassInstance UINT * | pNumClassInstances |
ID3D11InputLayout ** | ppInputLayout |
UINT UINT ID3D11Buffer ** | ppVertexBuffers |
UINT UINT ID3D11Buffer UINT * | pStrides |
UINT UINT ID3D11Buffer UINT UINT * | pOffsets |
ID3D11Buffer ** | pIndexBuffer |
ID3D11Buffer DXGI_FORMAT * | Format |
ID3D11Buffer DXGI_FORMAT UINT * | Offset |
ID3D11GeometryShader ** | ppGeometryShader |
ID3D11GeometryShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11GeometryShader ID3D11ClassInstance UINT * | pNumClassInstances |
D3D11_PRIMITIVE_TOPOLOGY * | pTopology |
ID3D11Predicate ** | ppPredicate |
ID3D11Predicate BOOL * | pPredicateValue |
UINT ID3D11RenderTargetView ** | ppRenderTargetViews |
UINT ID3D11RenderTargetView ID3D11DepthStencilView ** | ppDepthStencilView |
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT | UAVStartSlot |
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT UINT | NumUAVs |
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView ** | ppUnorderedAccessViews |
ID3D11BlendState ** | ppBlendState |
ID3D11BlendState FLOAT | BlendFactor [4] |
ID3D11BlendState FLOAT UINT * | pSampleMask |
ID3D11DepthStencilState ** | ppDepthStencilState |
ID3D11DepthStencilState UINT * | pStencilRef |
UINT ID3D11Buffer ** | ppSOTargets |
ID3D11RasterizerState ** | ppRasterizerState |
UINT * | pNumViewports |
UINT D3D11_VIEWPORT * | pViewports |
UINT * | pNumRects |
UINT D3D11_RECT * | pRects |
ID3D11HullShader ** | ppHullShader |
ID3D11HullShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11HullShader ID3D11ClassInstance UINT * | pNumClassInstances |
ID3D11DomainShader ** | ppDomainShader |
ID3D11DomainShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11DomainShader ID3D11ClassInstance UINT * | pNumClassInstances |
UINT UINT ID3D11UnorderedAccessView ** | ppUnorderedAccessViews |
ID3D11ComputeShader ** | ppComputeShader |
ID3D11ComputeShader ID3D11ClassInstance ** | ppClassInstances |
ID3D11ComputeShader ID3D11ClassInstance UINT * | pNumClassInstances |
BOOL | RestoreDeferredContextState |
BOOL ID3D11CommandList ** | ppCommandList |
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT D3D11_BOX const UINT | CopyFlags |
ID3D11Resource UINT D3D11_BOX const void const UINT UINT UINT | CopyFlags |
ID3D11View * | pResourceView |
UINT UINT ID3D11Buffer *const UINT const * | pFirstConstant |
UINT UINT ID3D11Buffer *const UINT const UINT const * | pNumConstants |
UINT UINT ID3D11Buffer *const UINT * | pFirstConstant |
UINT UINT ID3D11Buffer *const UINT UINT const * | pNumConstants |
UINT UINT ID3D11Buffer UINT * | pFirstConstant |
UINT UINT ID3D11Buffer UINT UINT * | pNumConstants |
ID3DDeviceContextState * | pState |
ID3DDeviceContextState ID3DDeviceContextState ** | ppPreviousState |
ID3D11View * | pView |
ID3D11View FLOAT const | Color [4] |
ID3D11View FLOAT const D3D11_RECT const * | pRect |
ID3D11View FLOAT const D3D11_RECT const UINT | NumRects |
ID3D11View D3D11_RECT const * | pRects |
ID3D11View D3D11_RECT const UINT | NumRects |